Quest 1: Learning Quests Edit
Jinxie teaches the player how to accept quests. The reward is a Newbie Adventurer's Satchel, which contains Newbie Adventurer's Outfit, Newbie Mundane Relic, Lesser Restore Potion x5, Lesser Restore Elxir x5, and Revival Draught x2.
Quest 2: Defend the WindmillEdit
Sheriff Thyrm asks the player to defeat Dreadnaught. The reward is 250 gold, 300 Esior's Haven Reputation, and Esior's Powerful Relic or Esior's Insightful Relic.
Quest 3: Taking Back the FieldsEdit
Sheriff Thyrm asks the player to defeat 10 Enemies in Esior's Fields. The reward is 150 gold, 300 Esior's Haven Reputation, and Esior's Powerful Armor or Esior's Insightful Armor
Quest 4: A Generous TaskEdit
An Old Man asks the player to find his wife's bracelet. The reward is 100 gold and Sara's Braclet.
Quest 1: Investigate the CarvensEdit
Quest 2: The Search for BellaEdit
Quest 3: Fluffy TrufflesEdit
Quest 4: Capture a SylestiEdit
Quest 1: Find the FairiesEdit
Quest 2: Taste the FungusEdit
Quest 3: Interrogate the InterrogatersEdit
Viridian Point & Nightfall Bandit CampEdit
Quest 1: Meeting PointEdit
Quest 2: Finding Itsy, Bitsy, and MitsyEdit
Quest 3: Recovering Lost SuppliesEdit
In the Sylesti Plaza, there is a Healer, Miri the Fairy, and a Trainer, William the Hunter. Miri will charges 1 Gold Per Health.William will let the player to expand the party limit to 2 pets for 25,000 Gold and will expand mission limit. For three missions, 5,000 Gold. For 4 missions, 15,000 Gold.
The Market sells:
The Town Hall sells:
Easy: 1 Hour Medium: 2 Hours Hard: 6 Hours Very Hard: 12 Hours
|Easy (Lv 0)||Medium (Lv 10)||Hard (Lv 20)||Very Hard (Lv 25)|
|Health||Supply Run||A Mossy Expedition||Taste Tester||Battling Bandits|
|Strength||An Inconvenience||Plowing the Fields||Deshroomation||Wrecking Ball|
|Intelligence||Planting Seeds||Troll Talk||Search and Rescue||Double Agent|
|Dexerity||Transporting Supplies||Marathon Messenger||Training Grounds||An Ox at Heart|
|Agility||Target Practice||Carven Rescue||Quick Delivery||Stealth Mission|